
And it places us in the place of the most normal of beings during a war, which is not something you see every day in gaming. But what it is is a very interesting experiment about the bureaucracy and corruption of these systems. Papers, Please is not a game for everybody, nor is it easy to recommend. This while making sure you're making enough money to pay for your expenses. A game where your main job is to serve drinks and get to know your customers. This game could very well be an inspiration for other indie developers such as Sukeban Games, developers of VA-11 HALL-A: A Cyberpunk Bartender Action. Don't worry, there are some events to lighten things up from time to time, but never fully relax and keep an eye out. But it also serves as some sort of fake documentary about a communist country and their lifestyle. This is, by all means, a game not just for fun. Your pay is minimal, so you'll have to be efficient in your job to guarantee an income for your household, but be careful of becoming corrupt, for there are serious consequences for thin behavior against the motherland. Keep in mind that this will be getting tougher and tougher by the day and that you only get paid by the number of papers you stamp. Working 12 Hours a day, you'll have to ask some questions and verify that everything to judge who can get through and enter the country. Yes, we are a simple government agent, our job is to place a stamp on the documents of these people, allowing them to get in, or getting them out of our country. In Papers, Please we play as an employee in the Ministry of Immigration, and we are the ones in charge of deciding who gets in and who doesn't. You won't be fighting to defend your country, nor saving the world from an alien invasion. The fourth part saves all the best traditions of three previous ones, but includes some new cool features, conditions, and decision options.We live in 1982, in the imaginary communist Republic of Arstotzka, but we won't be taking into exciting missions, nor are we soldiers going to war with the equally imaginary Kolechia. Do your best and keep the undesired subjects away. If you do mistakes too often, you can lose the job and your country will be under a great danger, which is the last thing you want. The idea of the game stays the same – you are here to prevent enemies from entering your country and you have no right for a mistake. What is more, more types of documents and new rules will appear, so make sure to track all the in-game changes and additional recommendations very carefully. The forth part has more possible endings that all depend on your decisions. Yes, the work of a border inspector is a challenge and not always a pleasure.

They won’t tell you a thing that easily, so get ready to unfold your instruments and even torture them to get the answers. Also, the spies and political enemies of your country may have some secret data and of course – you need to know more about them, their aims, and people who send them to your native country. For example, obvious villains that carry cocaine or guns hidden must go to the jail and you will have to catch them and transfer to the police. However, in the hardest cases of the criminal deeds, you will have to do more radical actions. Some will be placed on the papers of a person who cannot enter the country. They rarely show their real selves that easy, so you will have to try hard before making a decision. Under these clothes and inside of these bags everything can be! It is never an obvious thing – if a person in front of you is a criminal or a simple man or woman. Keep your eye on every traveler, see his/her documents, and check luggage as well as clothes. In the fourth part, distinguishing them is even harder than it was before. Some of them are enemies, the others are not. You sit in your office, accepting people who are trying to cross the border. The idea of the game stays the same as it was in three previous parts of the game.

His duty is complicated and extremely important and the entire country is counting on him.
